Pua notes for Starbucks 1. Order Americano not pussy froofroo drink 2.. sit in corner or. Near line 3. Look incredibly busy on cell phone 4. Make first eye contact then ignore for 5 minutes. 5. Wave to her a little, like you know her 6. Motion to her to join you at your seat. 3/10 rough odds. Virtually all who will sit with u will happily bang away 7 I have um dated nearly 3 dozen with that. Fkg ez Random score lines I go to a few Starbucks which one do you like best That looks good, what is it Long line today huh Nice (ink, necklace, shoes) I've dated hundreds (yes real lol).... pua is simple. Fkg ez . I get magnums
. Play Tetris... see abstract of 2020 paper below. J. Psychology and Neuroscience. 2020 Jul 1;45(4):279-287. Trauma, treatment and Tetris: video gaming increases hippocampal volume in male patients with combat-related posttraumatic stress disorder Oisin Butler 1 , Kerstin Herr 1 , Gerd Willmund 1 , Jürgen Gallinat 1 , Simone Kühn 1 , Peter Zimmermann 1 Abstract Background: Tetris has been proposed as a preventative intervention to reduce intrusive memories of a traumatic event. However, no neuroimaging study has assessed Tetris in patients with existing posttraumatic stress disorder (PTSD) or explored how playing Tetris may affect brain structure. Methods: We recruited patients with combat-related PTSD before psychotherapy and randomly assigned them to an experimental Tetris and therapy group (n = 20) or to a therapy-only control group (n = 20). In the control group, participants completed therapy as usual: eye movement desensitization and reprocessing (EMDR) psychotherapy. In the Tetris group, in addition to EMDR, participants also played 60 minutes of Tetris every day from onset to completion of therapy, approximately 6 weeks later. Participants completed structural MRI and psychological questionnaires before and after therapy, and we collected psychological questionnaire data at follow-up, approximately 6 months later. We hypothesized that the Tetris group would show increases in hippocampal volume and reductions in symptoms, both directly after completion of therapy and at follow-up. Results: Following therapy, hippocampal volume increased in the Tetris group, but not the control group. As well, hippocampal increases were correlated with reductions in symptoms of PTSD, depression and anxiety between completion of therapy and follow-up in the Tetris group, but not the control group. Limitations: Playing Tetris may act as a cognitive interference task and as a brain-training intervention, but it was not possible to distinguish between these 2 potential mechanisms. Conclusion: Tetris may be useful as an adjunct therapeutic intervention for PTSD. Tetris-related increases in hippocampal volume may ensure that therapeutic gains are maintained after completion of therapy.
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