you're right, mk was different than the things i saw in tekken. It just wasn't as methodical as sfII; no sweeping the guy before he's even up/ beating someone in 8 seconds.
I wouldn't play SF II, MK II, nor Tekken anymore - your secret moves will be found out remotely by Guile_yes. Then you'll be in the arcade kicking butt until some stranger comes in and he anticipates your every move. You won't know what happened til its too late.
Thanks for the great tip Guile_yes. With more inside information like that I'm going to be making 30k myself in no time (or at least, no time soon).
Damn, Now that's a serious hard core and very real story. Thanks for sharing. Jimmy P.S. My Chun Lee/Wolverine combo kicks serious @$$, I'll take-on all comers. Bring it!
chun lee, i never got used to her whole air dash/stride thing; and her fireball super does no block damage...and wolve's block damage...its horrible if you miss; leads right into getting comboed. i dunno how you do it; played some people who love those two. i just go with the cookie-cutter characters that were clearly imbalanced; like strider/guile, strider/cable, or strider/akuma. last combo takes too much damage, but its fun sometimes. ah, i miss video games.
subtlety, my man, subtlety. neither one of them had any big power moves, but their combo's could rip far stronger opponents apart if used correctly
its true. you actually had to be good with chun-li/wolve to win; no block damage, and both supers are punished harshly/open to counters immediately. But seriously, how annoying was it to play the guy who figured out that mashing buttons with cable/sentinel was the ticket? Mashes buttons; supers; repeat. That was the only downside to all the vs. series. Any of the alphas on the other hand, that was really really good; 3 was my favorite.