sounds only ONCE, after it is triggerd? e.g. if the close getting closer to the dayhigh? If highD(0)> 0.999 * c then begin Print(PlaySound("C:\Sounds\beam1.wav")); end;
I'm not sure of your format but I have found these Wav's to be relavant and quite humorushttp://www.wavcentral.com/movies/austin.html : Dr. Evil: "Throw me a frickin bone here. I'm the boss, need the info."