Check out your local Best Buy. They have a VR setup that one can demo. In theory it sounds great and appears to have a lot of potential. In practice, the feel is more of the slippery slope into a dystopian matrix. It’ll be more attractive when the headgear can adjust to perform like prescriptive glasses. I like tech, but vr is a double-edged flaming sword. . A quick trip into vr takes one into a ‘cliff house’ where the various paintings on the walls or sculptures in the round are apps that either look like wall sized screens or portals into comprehensive alternate worlds. The novelty belies a darker reality kinda like black mirror. The danger is that instead of taking actions to build a better real life, the alternative virtual realities offer a real-time escape that is potentially super addictive.
You mean like videogames? Some people get addicted to anything. Also, escapism isn't always bad. Plenty of people with shitty jobs and stress use them as a coping mechanism. I imagine there would be many more spree killers if they didn't have that release.
Yeah, state of the art multi-person video games. It could be argued that spree killers are the product of violent video games. There are conflicting studies and the debate rages on. https://www.washingtonpost.com/news...deo-games-or-religion/?utm_term=.62fd7a41ce3e This is an interesting study with respect to the more mature among us. It examines the use of video games to counteract potential cognitive decline. https://www.sciencedaily.com/releases/2017/12/171206141648.htm
As I was growing up 90% of males my age were into shooting games, zero spree killings where I'm from. We could draw all kinds of conclusions without causality, all spree killers ate carrots, carrots create spree killers.
Sure. And here are some facts: About gun violence: https://www.vox.com/policy-and-politics/2017/10/2/16399418/us-gun-violence-statistics-maps-charts Violent video games and aggressive behavior: https://www.scientificamerican.com/article/do-video-games-inspire-violent-behavior/ MRI data documents changes in the brain after viewing violent video games : https://www2.rsna.org/timssnet/Media/pressreleases/pr_target.cfm?id=570 The data supports your assertion,... kinda. However for me, whether violent video games provide a pressure-release mechanism or whether they instill violent and reward aggressive behavior is still up for debate. I understand that from your experience and rationale you see no causal link.
I wouldn't go away from multi monitor setup to that one trade really here. I clearly do not get how it can replace one thing with another. Maybe just for new experience or fun or something like that. Stay with what you have now and that's it really.