And therefore, so what? The US rate is distorted out of shape by violent gang warfare. No one is saying violent and extremely realistic video game exposure is the only or even leading cause. It's naïve not to consider it as a factor however. The reason to ignore it generally is that people don't like facing what to do if you admit it's a problem.
The gall of this guy... He still owes the city 500k in security. They should just refuse him security until he pays
Not that this matters.. but I'd like to see the source of that chart and where they got their numbers. That thing is all f'd up. In 2018 the worldwide global market for video games was like $135 Billion dollars. Go ahead and fact check me on that, but that figure is close. Some of us here actually follow sectors and their stocks. Its kind of important to pay attention. So.... China has 1.4 Billion people. Eyeballing the X-axis on that chart, it looks like they are saying about $120/person(+/-) is spent in China on games. Lets think about that for a second. That alone implies that China is a 168 Billion dollar market for whatever year that chart is depicting. We won't even consider U.S. sales. ....So unless I'm missing something, the chart is dead ass wrong at its core; therefore, any point it is attempting to imply is highly suspect imo.
I can't find the source for that graph either, though this debate is so inane as to not be worth having https://videogames.procon.org/view.resource.php?resourceID=003627 https://www.forbes.com/sites/erikka...ar-over-year-violent-crime-continues-to-fall/ https://www.wepc.com/news/video-game-statistics/
So just to play devil's advocate here H4... I don't care what those studies say. That's BS too and it doesn't apply across the board. You are telling me this (under 30) generation can play extremely violent, highly graphic, actually, lets make that incredibly life-like graphic... for hours and hours per day for years on end from the time they are old enough to crawl across the fucking room and pick up a controller... blasting human beings that look real af.... and you are telling me this doesn't cauterize any type of what psychiatrists would classify as a normal human repulsion of senseless slaughter.... .....but those same individuals can hear one Trump rally and be sent over the edge enough to go into a Walmart with an AK and gun down 20+ innocent people. Yeah. That makes perfect sense. Bullshit.
The left doesn’t want to acknowledge the myriad social problems that contribute to this problem, their only agenda is anti-gun, anti-trump. Half the liberal posters here at best don’t even live in this country, the others are paid.
I haven't seen a video game advocating mowing down border crossers though? And if studies are BS, then we're just relying on preconceptions and this conversation is going nowhere. It'd be like trying to discuss the origin of man, disregarding evolution and the fossil record and giving intelligent design equal weight because of "belief". Is a butcher or a surgeon more likely to be violent for experiencing gore? You'd probably find a stronger link of sports fueling testosterone production in teens and violent behavior than you'd do video games https://www.nytimes.com/2019/08/05/sports/trump-violent-video-games-studies.html Politicians Again Blame Video Games for Shootings, Despite Evidence Said one expert: “The data on bananas causing suicide is about as conclusive.” According to a policy statement from the media psychology division of the American Psychological Association, “Scant evidence has emerged that makes any causal or correlational connection between playing violent video games and actually committing violent activities.” Chris Ferguson, a psychology professor at Stetson University, led the committee that developed the policy statement. In an interview Monday, he said the evidence was clear that violent video games are not a risk factor for serious acts of aggression. Neither are violent movies, nor other forms of media. “The data on bananas causing suicide is about as conclusive,” said Dr. Ferguson. “Literally. The numbers work out about the same.” The Supreme Court has also rejected the idea. In striking down a California law that banned the sale of some violent video games to children in 2011, the court savaged the evidence California mustered in support of its law. “These studies have been rejected by every court to consider them, and with good reason: They do not prove that violent video games cause minors to act aggressively,” Antonin Scalia wrote in the majority opinion. He added: “They show at best some correlation between exposure to violent entertainment and minuscule real-world effects, such as children’s feeling more aggressive or making louder noises in the few minutes after playing a violent game than after playing a nonviolent game.”